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The sequences of an increase: emigration - landing - redistribution of ships
After an increase, the beaches of the island are checked.
If none of the beaches are full then the turn is over.
However, if at least one beach is complete, all ships on this beach must move(emigration).
The player clicks on the footpath of the beach where ships should emigrate from first.
They can depart in any sequence. Of the beaches, different footpaths go out into different directions.
Emigration
The player uncovers a water card or the emigration leads over one already uncovered.
The ships go along the white lines over the ocean.
The journey succeeds if the number of different colored ships equals or exceeds the number shown on the white route.
The white number indicates the riskiness of the route.
If their is no number than the journey always succeeds.
If the journey succeeds, another ocean card is uncovered and we check if the journey continues to be successful.
This continues until an island is reached or the journey fails.
Any ships that fail to reach an island are returned to the players and may be reused.
Landing
The current player distributes the ships among the beaches of the new island.
If there are more ships than beaches, they may distribute them as they desire.
Any surplus ships are returned to the players.
If all berths on the beaches are occupied, then the player remains at the starting island
and begins again with emigration etc. This continues until no beach is completely occupied.
Any ships that try and land on an Island that has a King are moved back to the Island that they started on.
TONGA may not have a King Installed on it.
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