Settlers of Catan


The following covers rules for the game as well as the BSW interface for English-speaking players. Errors in the game flow or rules are halyn's.. send comments to gandolfi@ca.ibm.com

Object of the game: To get to 10 points first, points being cumulative and obtained for:

Settlement (1 point each; maximum of five)
City (2 points each; maximum of four)
Longest Road (2 points)
Largest Army (2 points)
Victory Point Cards (1 point per appropriate card)
1. Components

The big map is the Island of Catan, with its 5 hexagonal land types (Brick, Wood, Sheep, Wheat and Ore), as well as a single desert tile. Each tile has a number on it, from 2 to 12 inclusive. On the periphery of the Island there are places showing a 2:1 or 3:1 mapping. These are ports - more on them later.

When you begin the game, you will see at the NE, SE, NW, and SW corners the names of the players in their colours.

These colours match the colours of their roads, settlements and cities, as well as their points score marker. The points score shows 0 0 0 initially, and the current active player is shown as a bright colour for the score marker.

The scoring markers just discussed can provide other useful information. If you click on a player's score marker, a little window shows a listing of (from top to bottom):
(a) the number of resource cards they possess
(b) the number of special cards they possess and have not played yet
(c) soldier cards they have played.
Why is this useful? If you want to rob them, they need to have reosurce cards. If you are competing for largest army, you want to keep track of soldier cards played to date. If you see they are holding several unplayed special cards, some may be victory points and as such their real score is higher than they show.
The bottom right area shows your resource and special cards. There are two rows of 5 circles each. The top row indicates how many of each resource type you own. A little 3 by the round counter with the sheep drawing means you're holding 3 sheep resource cards. You need to keep track of these to know what you can build or trade, and to know when you may be in trouble of losing some of them if the robber comes. More on the robber later.

The row just below the resources are the special cards. Special cards can be played any time after the beginning of the turn following the one they were bought, and only one card per turn (except Victory Point cards which count immediately).

Going left to right, the types are:
(a) Soldier (b) Victory Point (c) Monopoly (d) Happy Times (e) Long Road.

(a) Soldier: This can be played any time during your turn. It lets you do three things:
(1) moves the robber to a location of your choice,
(2) steal a resource from a player who has a settlement or city on the new location, and
(3) adds a soldier to your army.
Yes, you get all 3 benefits at once.

(b) Victory Point: you get an automatic victory point, but your opponents don't know that

(c) Monopoly: you get all the opponents' cards for the resource you specified - you clean them out :-). Click one resource on the "want" ("suche") box as if you were trading, then click Senden.

(d) Happy Times: you get two resources of your choice from the bank. Click two resources on the "want" ("suche") box as if you were trading, then click Senden.

(e) Long Road: you get to add two road segments at no cost.

2. Trading - this is the hard part.. pay attention:

There are two sets of boxes, your own set up top (white), and several sets (yellow, blue, red) below. The white set is what you are offering for trade and want in return.
The box at the left ("biete") is what you offer, the box at the right ("suche") what you want back. So, to offer 1 wood to get 1 wheat, you would
1) click on the "biete" box - this makes the box active
2) click on wood (dark green square)
3) click on the "suche" box - this makes that box active
4) click on the wheat (yellow square)
5) Click "Senden" (this sends the offer to your opponents)
You have just sent a trade.

What next? You opponents can
(a) accept the offer by clicking on the offer that they see in your colour in the lower set of three pairs of boxes,
(b) decline the offer by clicking "Nein" next to your offer, or
(c) counter-offer by going through the same process you just have

Notice to the right of your trading boxes are some very little squares, as many as you have opponents. If an opponent accepts a trade, the little empty square will fill with the colour of the opponent who accepts. To complete the deal, click on the coloured square (you could have more than one player accept, so by clicking you select who you deal with)

If an opponent declines the trade, you instead see an 'X' on the little square, or they may have typed "0" on the chat line.

If an opponent offers you a counter trade (following the same procedure you did), it will appear on your screen as a resource offer (they give on the left, "gebe"; they get on the right, "erhalte") on the set of boxes of their colour. If you accept, you click on the resources on the right of their offer.
If you decline, you clink on the vertical bar on the right where it says "Nein". Or type '0'on the chat window.
You will also run into players who say "mehr".. that means "more". Greed above all... ;-)

Note: Sometimes you can only trade with the bank. The bank accepts all trades at 4:1 - for example you must offer 4 wood for 1 brick in return to you. If you have a settlement or city on a "3:1 ?" port, the bank accepts 3 resources of the same type for one resource to you, You could also have a settlement or city by the port showing, for example "2:1 wood". This means the bank will accept 2 wood from you and return you a resource of your choice.

You can only initiate trades on your turn. But you can accept trades or do counter-offers with the active player, when it's their turn.

3. Construction area (above trading):

This area in the top right is for choosing what you would like to build. From left to right you may buy a City, Settlement, Road or Special Card. Whatever is in highlighted white is what is currently selected for buying/building. To select something else just click on it. The little numbers indicate how many of these things you have left to build - there are only so many settlements, road pieces, etc.

4. Turn Order:

On your turn, you will see that your scoring marker is very bright (e.g. it changes from blue to bright blue). The dice have rolled and playes with settlements or cities on hexes with the rolled number have received 1 or 2 resources respectively of that resource.

You will see this double arrow symbol in the big oval top right of the scoring markers indicating that you may initiate trading.


Click on the big arrow again after you finished trading and the big oval now shows hexes representing your building phase.

Now if you have the resources, you can build cities, roads, or settlements, or buy cards.

Settlement1 wood, 1 brick, 1 sheep, 1 wheat
City2 wheat, 3 ore
Special Card 1 sheep, 1 wheat, 1 ore
Road1 wood, 1 brick

You build by clicking on what you want and making it active, then placing it on the map on a legal location (settlements and cities at intersections, never closer than two spaces from each other, always on your road unless it's the game's Initial Placement; roads on segments between intersections, starting from an initial city or settlement and meandering through the island on contiguous segments).
After building click on the big arrow again, and it's the next player's turn.

5. The Robber

After a 7 is rolled, all players with more than 7 cards lose half their cards. You select which by clicking on your resource circles until you've lost sufficient cards. When a player must discard cards you will see a message like "bill (weiss) muss 4 Karten abgeben." and then as they discard cards "bill (weiss) gibt ein Schaf ab."

The player who rolled the 7 then moves the robber to a new hex. Also after playing a Soldier card, a player can move the robber. When a Soldier card is played you will see a message like "bill (orange) spielt einen Ritter". The hex the robber lands on remains unproductive until the robber is once again moved (by rolling a 7 or by playing a Soldier card). Whoever moved the robber must then steal a resource from a player with a city or settlement on that hex, by clicking on their city or settlement. When this happens you will see a message like "bill (orange) zieht von john (blau) eine Karte".

6. Greatest Army:

You get two points for getting to the minimum army size of 3 soldiers first. The 2 point prize can transfer to another player if their army surpasses the first player's.  If both are equal in size, whoever got it first keeps the bonus.

7. Longest Road:

You get 2 points for having the first road of at least 5 contiguous segments. As in the largest army, the bonus moves to another player only if their road is longer. Ties go to the first roadbuilder. Roads are considered unbroken if there are no enemy settlements or cities on them. Your own settlements or cities are fine.

8. Initial Placement:

Players in turn place two settlements and two roads (under the Tournament option (/option turnier) they place one settlement, one city and 3 road segments).
Lets take a three player setup for example:

Player A places a settlement and a contigous road.
Player B places a settlement, with the caveat that it cannot be adjacent to any other settlement, and places a road.
Player C places a settlement and a road
Player C places a settlement and a road
Player B places a settlement and a road
Player A places a settlement and a road

Game begins. You start holding resource cards matching the hexes adjacent to your second settlement.

9. Strategies:

It's a production curve game - if you don't produce lots and do so quickly, you will be crushed.
So place your initial settlements as close to the good die rolls (6, 8 are best, 5, 9 second best..) as possible, while achieving as broad a coverage of the 5 key resources as you can.
Lacking ore can be a killer, too. Also try to not let your opponent own 2/3 of the island.. :-)


It took me 10 games on BSW to figure out the interface with the help of very patient opponents, some of whom didn't speak English.
I am indebted to their patience and perseverance.. just imagine trying to explain Special Cards and how to activate them to someone who doesn't speak your language!!
Once you get going on the game, you'll find you can take care of it in good fun in 20-30 minutes, and the interface will become fairly intuitive.

Viel Spass! ;-)