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| With /join
1 (.2... 4) one can enter the game.
With /start, the game (2-4 players) begins.
The buffalo herd cards
used for the game will be determined by the number of players.
(See section three, below) |
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| 2. Playing Card Distribution |
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Each player gets 21 cards
from which he or she must select eight cards. The cards consist
of 11 hunter cards and 10 hero cards.
The hunters are number cards, from one to ten, with the five occuring
twice. There are five different hero cards (two of each): the Chieftain,
the Medicine Man, the Rain Maker, the Scout, and the Squaw. |
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Large Buffalo Card
Small Buffalo Card
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With the hunter cards,
the player hunts the three herds of buffalo, which are worth different
point values. To do so, the player sets one number card per turn
on the herd that he or she would like to hunt. The player who
has the largest total of number cards on a herd of buffalo gets
the points indicated by the buffalo card.
There are small and large buffalo cards.
The large buffalo cards show two point values;
the small buffalo cards show only one point value.
With two players, three small buffalo herds are laid out; with
three players, one large and two small buffalo herds are used;
and with four players, two large and one small buffalo herds are
laid out. With the large buffalo cards, not only the player with
the largest total at the end of the turn receives points, but
also the player who sent the most hunters on the hunt. The player
with the most hunters receives the smaller point value. (There
is no score for the other players.) One player can score both
values. Equal values result in no score!
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A second way to score
points is to capture cards. To do so a player - exactly the same
as with the hunters - plays a hero on one of the herds of buffalo.
The strongest hero is shown in the color of the player who played
it. In the example to the left, the red player played the medicine
man (the helmet).
Any weaker heroes are shown in grey. In this example, green played
a Rain Maker (cloud) prior to red's Medicine Man, which defeated
it.
This table shows which hero is stronger than
the others. The starting point is always the middle line.
Above the center hero, one can see which heroes are able to defeat
the hero in question. Below the hero are which ones it defeats.
So, on the far left, one finds the Chieftain. It is defeated by
the Squaw (tent) and defeats the Medicine Man, the Rain Maker,
and the Scout.
At the end of the round, the active hero defeats all opposing
heroes, and all opposing heroes and hunters are captured. Each
prisoner counts one point. One gets their own hunters and defeated
heroes back and can send them back onto the hunt the next turn.
Heroes lost to other players are lost for the remainder of the
game, however.
In this example, the Medicine Man takes three prisoners, and thus
scores three points for red.
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In order to protect
his or her own active hero, a player may play a second hero to
a buffalo herd. (No more than two active heroes may be played
to a single herd, however.) The stronger active hero is now protected
by the weaker one, because the opponents must defeat the weaker
hero before defeating the other one. However, the attacking hero
is sacrificed, as it "dies" as well. Both the aggressor and the
protecting hero will become inactive, and therefore grey. The
next opponent can now defeat the active hero.
In this example, the green Scout is protected by the green Medicine
Man. Red sacrifices his Chieftain: the red Chieftain and the green
Medicine Man both become grey. Now either red or blue may defeat
the Scout. |
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A hand of 3 cards of 8
Fermat
is winning :)
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A game consists of
three rounds. At the beginning of each round, a player sees all
of his or her remaining cards and must select eight.
These eight cards are shuffled and the three top cards
form a hand. If it is your turn, you click and drag one
of these three cards to the buffalo herd where you would like
to play it. One can tell whose turn it is by the asterisk by the
name in the box at the top of the screen. (Here it is Fermat's
turn.)
Afterward, one draws the next card. Altogether, only sever cards
are played per round, however, so the one card will be held, unplayed,
in hand at the end of the round. Once everyone has played their
seven cards, the round is over. Each player must click one in
the middle of the playing field to start the next round.
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The player with the
highest score of hunters on each buffalo herd get the highest
point total shown on the herd (in this example, red scores 13
points). The second highest score gets the smaller score shown
(here, 3 points for blue). At the end, an active hero captures
all opposing cards and scores one point per prisoner (in this
example, blue gets nine points). The buffalo card will indicate
each score by the appropriate player's color.
Finally, there is a score of -10 points which
goes to the player who played the most hunters (number cards)
in the round across all the buffalo herds.
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| The game
ends after three rounds.
The player with the most points wins. |
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