Intrige-Rules
Are you a good liar? ;)

1. Game Preparation

With  /join 1 (,2...5) you can join the game; 
With  /start  The game is started (1-5 Players) 

Each player receives 1 house, 10 game pieces representing your relatives(2 each for 5 different professions) and $320,000 in cash.

2. Flow of the game
On thier turn, each player performs the following actions in sequence:
  1. Collect Income
  2. Assign Jobs
  3. Send out 2 relatives to other players house to work.
2.1 Collecting Income

At the begining of each turn, all of your relatives that have a job in another player's house earn income for you.

On the first turn, you will receive no income, since you haven't placed any relatives in other player's house yet.

2.2 Assigning jobs



In the 2nd part of their turn, each player must assign a job to every one of the other players relatives that have been sent to your house(Except if there is a conflict) It is your choice whether to give them a high paying or low paying job.

This is where the bribes come into play :)
Players that have sent relatives to your house, now offer bribes, in the hope of getting a high paying job. Just because you received a high bribe does not require you to give out a high paying job.

To set the bribe amount click on that + sign, When you click OK the bribe is paid. Each job applicant gets to make only one bribe and the minimum amount is 10,000.

Once every applicant has paid a bribe, you place the applicants in the jobs you wish to assign them. You do this by dragging and dropping the marker on the appropriate room in your house.

You have complete discretion on where to place which applicant. However other players are free to try and influence your decision, by making statements, offers, threats, compliments regarding you, your mother, you grandmother or any other reference in which they think they can get you to assign their relatives a better paying job. They may even offer a promise of a high paying job to your relative.

None of these deals or offers are binding It is up to you to decide if you can trust the person making the deal. Note regarding BSW etiquette, it is totally unacceptable to threaten to kick or beam another player.

2.3 Conflicts
External Conflict
Internal Conflict
Banishment

In each house you can not have two members of the same profession. If you have this, then a conflict has occured. There are 2 types of conflicts, external and internal.

External Conflicts

If 2 or more applicants that are waiting for a job are from the same profession then you have an external conflict.

When an external conflict occurs, each of the players involved gets to make an additional bribe. After the bribes have been paid. You assign one of the applicants a job by dragging it to a room. All the other applicants are banished. They are then no longer able to be used for the remainder of the game

Internal Conflict
The more common internal conflict occurs when an applicant shows up looking for a job and has the same profession as someone already working in your house.

In this case, the player who's relative currently has the job, must make the first bribe. They are trying to defend their position. The "attacker" then makes a bribe. As always the owner of the house decides who to give the job to. You can choose to allow the "defender" to stay and banish the attacker(s) or you can give the job to one of the attackers and banish the "defender"

If there is more than one internal conflict, they are resolved in order from lowest paying job to highest paying job.

2.4 Sending out 2 relatives to work
Sending out

In the third part of their turn, players will send out 2 relatives to seek jobs in other houses. The following rules apply when sending out relatives:

  • You must send out 2 relatives
  • they can't both be sent to the same house
  • They may not be sent to your own house
  • However, the may both be from the same profession

The above list contains the only restrictions. Your relatives do not need to be sent out evenly among the other houses. It is possible to have 5 workers(as long as they all have different professions) at one house and none in another.)

 

3. Status Display
It is ARMistice's turn to send out relatives
It is Sam's turn to assign jobs to applicants
ARMistice must make a bribe
Fred must wait.

The status displays(shown on the left) indicate what action must be taken by the players:

  • Yellow indicates it is your turn
  • Blue indicates that you must make a bribe
  • Grey indicates that you must wait
4. End of game

After the 6th round the game ends.
At the end of the game, each player receives income one last time.

The Player with the most money is the winner.

5. Tactical Tips
  • Try to say really nice things about the player you are bribing.
  • Consider offering to take their not so pretty sister out on a date
  • Remember to send them birthday cards every year
  • send them a christmas card, unless they are Jewish then send them a card for Rosh Hashanah instead
  • send their mother a nice mother's day card
  • don't be a cheapskate, buy them lunch once in a while
  • don't ping them
  • never, ever kick one of their puppets
However, most important, remember this is only a game, so HAVE FUN
Translated by TheBoomer