With /join you can join the play.. With /start the game begins (2-7 players). Alternatively, you can use the Game Tool.
Heckmeck at the Bratwurmeck is a simple dice game with 8 dice. In which the interested players try to gather as many worms as possible. On the grill in the centre of the table, there are 16 roast worm portions of different values, just waiting to be plucked by hungry chickens that roll the dice to get hold of them. The game ends as soon as there are no more open worm helpings on the grill. (see below). The player with most worms wins! In case of a tie, the player hat has the most valuable single worm helping wins.
The starting player begins the game and play continues in clockwise order. The player whose turn it is tries to get a barbecue worm from the grill or to snatch one from another player. To do so, he rolls all 8 dice at once. Now he chooses one of the numbers from the dice roll and takes all the dice with that number (or all the worms) and places them in front of himself. However, he is only allowed to pick a symbol he has not yet collected before. The symbols of all the dice he collected previously are added together so that all the players know his current sum. Worms count as 5 points.
If, the collected dice include at least one worm symbol and add up to the number of a visible barbecue worm helping, the player can take it. If the portion is on the grill, he takes it from there. Otherwise, if the barbecue worm is lying visibly in front of another player, he can snatch it from them. You can only snatch a worm helping from another player if you have the exact count. If the sum of his collected dice equals the worm helping that is lying open in his own stack or if it is not lying on the grill, the player takes another helping from the grill that has a lower value, if available.
Taking a barbecue worm helping and building a stack:
Each new helping collected is placed face-up on top of the last one collected, thus building a stack. This means that there is always just one visible helping in front of a player. This visible helping is the only one that can be "snatched" by the other players. The covered worm helpings are "safe".
Unsuccessful turns:
A turn is over unsuccessfully, when a player gets a dice roll that has only numbers and worms which he has already collected. The player stops rolling the dice for this turn. The attempt has also failed if at the end of the player's turn, he wasn't able to collect any worms, or if the player is unable to reach the score of an visible worm helping.
After a failed attempt, not only does the player get no worm helping, he also must return one he has previously collected that is one of the top of his stack of worm helpings (if he has one) and place it back on the grill.
When a player needs to return a worm helping, it goes face-up back on the grill. Then, the highest available worm helping on the grill is turned face-down. This helping cannot be acquired for the remainder of the game and is left face-down, unless it is the highest number on the grill, then it remains face-up.
The game ends as soon as there are no more open worm helpings on the grill. The player with the most worms(not the most tiles) wins. If there is a tie, the player with the highest tile number wins.
short: Helpings return to the grill are face-down(the are out of the game).