Diamant-Rules
There's gems in thar hills!

1. Spielvorbereitung
With /join you can join the play; With /start the game begins (4-8 Players). Alternatively, you can use the Game Tool!
2. The Object of the game
Each player is a treasure hunter, attempting to collect the most gems. The game has 5 rounds. Each round the treasurer hunters enter a cave to collect gems. Just make sure you leave before the disasters strike. At the end of 5 rounds, the player(s) with the most gems is the winner.
3. Game Play
Each player begins the round by clicking on the cave below the arrow, to enter that cave.
When all players have entered the cave. The first card is drawn.

The card deck consists of 30 cards. 15 of which are gem cards and 15 of which are disaster cards. The disaster cards are 3 each of different types. If a gem card is drawn, then number of gems is divided equally among all player still in the cave. The number of gems each player has collected in this cave is shown on the top card. Any remainder after dividing up the gems is placed on the bottom card. In the example shown, each player has 9 and the remainder card has 0.

After a gem card is drawn, each player decides to stay in the cave or leave. You stay in the cave by clicking in the box with the card and you leave by clicking on the base camp.
If a player leave the cave, they get to keep the gems they collected(top card amount) plus they get an equal share(split with any other player leaving the cave this turn) of any gems on the bottom card. Gems on the bottom card that don't divide equally remain on the card. The gems you leave the cave with can't be lost later in the game.

When a Disaster card is drawn:
If it is the first of that type of disaster this round, then no gems are given out for that card, and then all players choose to stay or leave, as if a Gem card was drawn.
If the disaster is the 2nd of that type, then the exploration of that cave ends immediately. All players still in the cave get to keep no gems this round. The 2nd disaster card is then removed from the deck for the remainder of the game.

When all players leave the cave:
If all players leave the cave before a 2nd disaster is drawn then that round is over and no disaster card is removed.

Players then return to base camp to begin the next round.

4. Game end

At the end of the 5th round, the player, or players, with the most gems win.

5. Options

- None -

Translated by TheBoomer