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With
/join you can join the play;
With /start you begin
the game (2-4 players).
In addition you can use the game tool to join and start the game.
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Each player controls a single Clan. The color of their name in the top right
indicates which Clan they control. The Clans of each player is hidden from
the other players during the game. Players may move huts of any clan during the
game.
In the game, there is only a single type of move a player can make on their turn.
All huts in a space get moved into an adjacent space that is not empty.
At the same time rivers can be crossed, lakes however may not.
This creates a new empty space on the board.
This is done by dragging the huts from one space to an adjacent space. The
board will indicate the most recent movement made.
A group 7 or more huts in one space can't be moved,
You can move huts from adjacent spaces into this group.
In the rare case that adjoining spaces contain groups with 7 or more huts, the
small group can be moved into the space with the larger group.
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In the left part of the game board,
one sees the 60 spaces that are occupied at the beginning of the game with one hut apiece.
In the right part, one sees during the game the 5 epochs.
The right side shows the bonus points earned
by the players, the 5 epochs and which terrains earn bonuses(or don't score points) for
those epochs.
as well as the points earned by the Clans(at the bottom right).
The game ends when the 12th village is created, which ends the 5th epoch.
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When a group of huts(can also be a single hut) is surrounded by only empty spaces it becomes a village.
These huts can be no longer be moved.
For the foundation of a village, the player that created the village earns one bonus point.
The Clans exist in the village peacefully, with one exception. If the village contains huts from
all 5 clans, then any huts from clans with only one hut are removed. All huts from clans that have 2
or more huts stay.
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The game covers 5 epochs, that are represented on the right side of the game board.
In each of the first 4 epochs, if the village is created in a favorable landscape
(left landscape, forest in the first epoch) the village earns a bonus value that is shown
in the favorable landscape tile. If the village is founded in the hostile landscape for that
epoch(right landscape, the mountains in the first epoch) no points are earned for that village(
The player that founds the village still receives the one bonus point described earlier).
All other landscapes are neutral.
In the 5th epoch, all landscapes are favorable.
If all 5 clans have huts in the village, the village scores no points.
Otherwise, each clan in the village receives the same number of points.
The amount of points is equal to the total number of huts in the village
plus any bonus earned for being in a favorable terrain.
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The game ends when the 12th village is formed, or, in the rare case
when a player has no legal moves remaining.
At this point, the colors for each player are revealed and each
player's personal bonus points(for founding villages) is added
to their Clan's score.
The player with the highest total score wins.
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| 4. Details
specific to the online version.
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- When dragging huts from one space to another, you can
drag them to any part of the adjacent space.
- There is a space limitation of 19 huts in one space, if
in the rare event that more than 19 huts are on one space,
you can click(right mouse button or shift left mouse button)
on the huts to see the exact count.
- If you create more than one village on one turn, you
will see a question mark over each of the villages. This
is so you can select the order in which the villages are
formed. Simply click on the village you wish to be created
first.
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