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Points are awarded to
the player(s) with the most figures in an area. If there is a
tie, all tied players receive the same points. After scoring,
all figures in the scored area are returned to their owners.
Points are awarded as
follows:
- Cities:
As soon as a city is closed (no exposed edges), it scores 2 points
for each tile that is part of the city, and 2 points for each
shield symbol in the city. If a city remains open after the last
tile is played, it scores only 1 point per tile and 1 point per
shield symbol.
Exception: if a city consists
of only 2 tiles, it scores only 1 point per tile.
- Roads:
As soon as a Road is closed, it scores 1 point for each tile that
is part of the road. Roads end at crossings (tiles in which 3
or 4 sides are roads). If a road remains open after the last tile
is played, it scores 1 point for each tile. The completed road
shown at left is worth 7 points.
- Cloisters:
As soon as a cloister is closed (all 8 adjacent tiles have been
placed), it scores 9 points. If a cloister remains open after
the last tile is played, is scores 1 point per adjacent tile and
1 for the cloister itself.
- Meadows:
Meadows are only scored at the end of the game. Therefore, once
a figure is placed in a meadow, it will remain until the end of
the game. The players with the most Farmers in the meadow score
3 points for each closed city that is touching that field. In
addition, each city may only be scored once per player.
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