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Can't Stop is a simple
yet ingenious dice game in which 4 dice are rolled and selectively
split into 2 groups of 2.
The game board shows a
mountain with eleven ropes numbered from 2 to 12 (consecutively
left to right). The
ropes vary in length depending on the chance of rolling their
combination (2 [1 + 1] and 12 [6 + 6] have the fewest combinations
and are shortest at 3, and 7 has the most combinations [1+6, 2+5,
3+4] and is the longest at 13.
In each round the player
brings 3 climbers onto routes. If all 3 climbers have been started,
at least one combination on the dice must match one of the 3 climbers
or they all fall. If
it becomes too dangerous, the climbers can place bivouacs (temporary
encampments). If a climber uses this rope again, they
start above that bivouac.
Any and all players may
use all ropes. But when a climber reaches the top successfully, that route
is no longer available, making it more difficult to roll a successful
combination.
The key to Can't Stop
is the risk management. Sometimes it is best to make camp and
try again later. But
all too often the temptation of a quick win is overwhelming, and
bad roll can send all of the climbers screaming into the abyss!
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