BackGammon-Rules
May the Dice be with you

1. Game Preparation
With /join you can join the game;With /start the game begins (2 Players).
2. The Game Board

The object of the game is to move all of your stones into your home board and then move them off the board.

The 24 fields are called "points". They are numbered 1 to 24. In the middle of the board is the "Bar", The Bar Divides the board into 4 quadrants wth 6 points each. The quadrants are the outer and home for each of the 2 players as shown in the illustration.

3. Inital Stone placement and movement direction

Red will move its stones clockwise from 1 towards 24.
Black will move its stones counterclockwise from 24 towards 1.

The starting setup for Black is:

  • 2 Stones at Point 1
  • 5 Stones at Point 12
  • 3 Stones at Point 17
  • 5 Stones at Point 19.

The starting setup for Red is:

  • 2 Stones at Point 24
  • 5 Stones at Point 13
  • 3 Stones at Point 8
  • 5 Stones at Point 6.
4. Movement of the stones

The dice roll indicates how many points you may move your stones. The following rules govern the movement of the stones:

  • The 2 dice represent 2 seperate moves. If you roll a 3 and a 6 you move one stone 3 and another stone 6. You can move a single stone 9 only if the intermediate move(either 3 or 6) would be legal.
  • If a point has 2 or more stones of the other player you can't move there.
  • If you roll doubles(ex. 6 and 6) you move twice. So a player rolling 4 and 4 actually gets 4 moves of 4.
  • If legally possible a player must use both moves or in the case of doubles all 4 moves. If the player has only one legal move but can use either die, they must use the large one. If a player has no legal moves, they lose their turn.
5. Hitting and Entering

A point that has only one stone is known as a "blot". If a stone from the other player ends its move on a blot, the blot is hit and the stone is placed on the bar.

Any time one or more of your stones is on the bar, you must first move them back onto the board, known as "entering" before you can move any stone that is already on the board.

You enter by moving a stone from the bar to an open point on your opponents home quadrant that corresponds to one of the die rolls.

If a player is able to enter some of his stones from the bar , but not all, he must enter as many as possible. Any further movement that turn is lost.

After a player has entered all of his stones, he may use any remaining die rolls to move any other stone.

6. Moving stones off the board

Once a player has moved all of their stones into their home quadrant they may begin to move stones off the board.

To move off a stone, you must have a die roll that corresponds to the position of the stone in your home quadrant as follows:

  • For Red, point 19 would require a 6, point 20 requires a 5 etc.
  • For Black point 6 would require a 6, point 5 would require a 5 etc.
  • If there is no stone on the point corresponding the dice roll the player must make a legal move using a stone on a higher point.
  • A player is not required to move off if they have another legal move
  • If a stone is hit during the move off process, you must enter that stone and move it into your home quadrant before you resume moving off.
  • If there is no stones on the higher number point and you roll one of those numbers, you must move off the highest position stone you have.

7. Game end

The game ends one one player has moved all of their stones off the board.

The game score is the number of movement points the other player would need to move all of their stones off the board.

Translated by TheBoomer